//    Open Mugen is a redevelopment of Elecbyte's M.U.G.E.N wich will be 100% compatible to it
//    Copyright (C) 2004  Sahin Vardar
//
//    If you know bugs or have a wish on Open Muegn or (money/girls/a car) for me ;-)
//    Feel free and email me: sahin_v@hotmail.com  ICQ:317502935
//    Web: http://openmugen.sourceforge.net/
//    --------------------------------------------------------------------------
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.

//    You should have received a copy of the GNU General Public License
//    along with this program; if not, write to the Free Software
//    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

#include "Input.h"

//Constructor
CInput::CInput()
{

}
//Destructor
CInput::~CInput()
{

}
//Process InputData
void CInput::ProcessInput(KEYBOARDDATA *lpKeyBoard,SDL_Event event)
{
    Uint8 *keystate = SDL_GetKeyState(NULL);
    
    //Process keyboard input
    if( lpKeyBoard->bKeyBoard )
    {
        for( int k = 0; k < KEY_COUNT; k++ )
        {
            lpKeyBoard->keyInfo[ k ].isPressed = keystate[ lpKeyBoard->keyInfo[ k ].sdlKeycode ];
        }
    }  
}
